A (Literal) Touchy Topic
I was never a fan of software buttons. While they do have their place in certain car functions, the basics need to be covered. The industry finally seems to have gotten the message, with major players starting to move back into the physical realm.
Yes, it's cheaper to simply have a screen that controls everything, and no, it's not going to be as ergonomic, and (at least some) brands are coming to their senses. In an Autocar interview with Luke Miles, founder of NewTerritory, certain design topics were brought up, which I'm inclined to agree with.
NewTerritory is a design studio that has projects in aviation interior design. The firm is not in the car industry thanks to clients like Ford and Mercedes. In this interview, Miles laid out his thoughts on passenger vehicle interior design and ergonomics.
Tesla
Buttons = Branding
You may not realize it, but the way that you interact with a car is more personal than you think. If you think about it, every brand has its standards when it comes to interaction, and one of the ways that brands can stand out.
From the archives, Hyundai has pledged to keep physical controls in its cars, citing that it's not only convenient, but also safer to keep things properly keyed in. Well, that was before we caught them shoving a bigger screen in a new Ioniq 5 without physical switches.
Anyway, that brings us to Miles' observation. He stated that "screens have made their way into vehicles and they're upgradeable, but unless they're dealt with well, it can be quite a lazy intervention."
The term "lazy," while blunt, is the word that we could use to describe a lot of cars lately. In the last 10 years, we've seen infotainment screens balloon from about 7 inches to 10, 12, and even nearly 20 inches. The con? No more buttons, or at least only the ones you need, and nothing else. For everything else, you need to touch the glass to access the functions you want.
Earl Lee/Autoblog
The Case For Physical Controls
Miles continued to state that "physical controls create those 'human moments' that foster the connection between car and driver." He then continued to mention how materials can affect the perception of the driver or passenger. Think about how materials are used to convey a sense of quality, and how a single interaction can give you a sense of being in a more expensive car.
Needless to say, tactility plays a huge role in creating that sense of quality for consumers. Think back to the time that Volkswagen debuted its new crop of cars, only to dial back its design decisions in the next generation. Mind you, those design mistakes weren't just for on-screen buttons, but also for touch-capacitive ones.
Even the iPhone's designer, Jony Ive, didn't want to just put a touchscreen in a car and call it a day, as seen in his recent work with the Ferrari Luce.
Mercedes-Benz
Could Buttons Make a Comeback Soon?
These exercises in excess prove that buttons could be coming back soon, and some designers are working hard to bring them back into cars, as is the case with Luke Miles. However, judging by what we're seeing so far, buttons could come back into vogue first at the high end.
As it stands, it's now more cost-effective and "futuristic" to just add a screen and worry about the details later. However, there are other control interfaces that may also enhance the car experience. When was the last time you used a key as an actual "key"? Nowadays, we have fobs and receivers that simply let us get into a car, press a button, and drive off. There is no "handshake," as Miles put it.
Miles suggested that manufacturers will "want to invest in moments of positive friction" to differentiate themselves from competitors. While that might be the line you use with your marketing department to get them to agree with your design department, I just hope I get to live in a future where I don't always have to tap a piece of glass.
from Autoblog News https://ift.tt/G5WV2DK
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